Demon Slayer: Kimetsu no Yaiba - Review


Demon Slayer: Kimetsu no Yaiba

Demon Slayer: Kimetsu no Yaiba - Review

Introduction

It was almost impossible for me, throughout the majority of 2019, to go almost anywhere on the internet without being exposed to some kind of commentary on Kimetsu no Yaiba or how good it was, and when Crunchyroll gave it the “Anime of the Year” award during its 2019 Anime Awards, that more than confirmed that it was an anime I had to watch.

However, timing is timing and having only just gotten to it recently, I’ve only now been able to express my thoughts about it. Believe me, there’s a lot to say about this anime. Prior to watching it, I only really heard positive things about it, and the brief shots I was able to see showed me a pretty unique art style, but the truth about the show was far from that simple.

The show itself premiered in April of 2019 and ran until September of that year, for a full twenty-six episodes. The show is currently rated at an 8.86 out of 10 on MyAnimeList, although I remember it peaking at somewhere around the 9.0 range while it was being released, hovering briefly near the top ten anime of all time before dropping to its current position.

I personally don’t think that a 9/10 rating is fair to Kimetsu no Yaiba, but with fractional ratings not generally accepted in the industry, I’m forced to give it an 8/10, for the reasons that I will outline below.

Plot and Story

Kimetsu no Yaiba’s story is a very traditional fantasy-adventure fare. The protagonist Tanjiro returns from his trip selling charcoal at the nearby village to his family’s house, only to find that his family was slaughtered in the night and his sister was turned into a man-eating demon.

Tanjiro meets a Demon Slayer, who attempts to kill Nezuko until Nezuko shows uncharacteristic awareness of her nature, attempts to protect Tanjiro from the Demon Slayer and resists her urge to eat human flesh.

The Demon Slayer guides Tanjiro to his teacher, who instructs Tanjiro in the ways of the Demon Slayers until Tanjiro is prepared enough to take the Demon Slayer’s Final Selection. Tanjiro succeeds and becomes a Demon Slayer, which makes him eligible for a variety of assignments that guide him towards finding a method to turn Nezuko back into a human.

Along the way, he discovers the identity of his family’s killer and the demon responsible for Nezuko’s transformation, an immensely powerful demon named Muzan Kibutsuji. The story follows Tanjiro as he travels with Nezuko, seeking to grow in strength and battle enough demons to cure Nezuko.

Already, the synopsis shows a few gaping holes, and that’s Kimetsu no Yaiba’s greatest flaw. No matter how good it’s other components are, its story is just too inconsistent in quality and construction to be entirely satisfying.

Throughout the beginning of the anime, and a little bit near the end, I had several moments where I was left scratching my head and asking questions that should have been answered before. Sometimes the show rectifies this by clarifying some things later, but ambiguity is a difficult tool to use in writing.

For example, at the beginning of the show, Tanjiro’s master, Urokodaki, teaches Tanjiro a little about demons, explaining that they must consume human flesh to survive and that that is what provides them with their power. However, Nezuko’s long period of sleep and lack of feeding is left unquestioned.

If Nezuko was supposed to be assumed a different type of demon by the audience, the writer should have clarified the discrepancy early on by having Tanjiro or Urokodaki question Nezuko’s strange nature during this segment of exposition.

In fact, a few episodes later this is done, with Urokodaki speculating that Nezuko regenerates her energy by spending long periods of time asleep, but I’d already been dissatisfied by my need to speculate and create explanatory details in my mind; there’s a big difference between creating space for fans to theorize, and leaving holes where you fail to acknowledge differences or points of interest for the audience.

Most of the exposition at the beginning of the show suffers similarly, with many points not being clarified as much as they are supposed to.

And yes, good world-building often involves realistically revealing the details of the world slowly, as the characters explore their surroundings naturally, but when characters interact with new features of the world without outwardly questioning them so that they act as a surrogate for the audience, and instead act as though new information had been transplanted into their brains without that ever connecting past the screen, this makes it difficult for audience members to keep up and might create frustration.

Another key element of the show that I struggled with was the issue of Breathing. At the beginning of the show, Urokodaki explains that demons gain immense power and the ability to use certain forms of magic called “Blood Demon Arts” by consuming large numbers of human beings.

Demon Slayers possess no such advantage and must train their bodies to the limit to be capable of fighting toe-to-toe with the demons. This is excellent and extremely reminiscent of Tokyo Ghoul, where the detectives have to compete with super-powered demons in almost the same way, except for the massive difference in aesthetic and perspective.

However, after he completes his training (a two-year-long process which is glossed over in the space of an episode), Tanjiro seems capable of performing this process called Total Concentration Breathing, which somehow amplifies his attack strength, making him hit things harder or in more elaborate ways with his sword.

It’s never really completely explained, but we do see cool dragons made of water following his sword as he unleashes his powers. Do these dragons really exist? Is there actually water there or is the water just a stylistic choice? If that’s the case, then why do Tanjiro’s powers amplify underwater? And why is that we later learn about side-characters like Zenitsu possessing lightning powers, and Inosuke the ability to communicate with beasts.

I came to the conclusion somewhere around the middle of the show that Breathing is a form of magic that the Demon Slayers came to adopt, letting them better fight the demons. Again, I can understand the idea of naturally revealing the details of the magic system as the characters learn of them and use them, but when little to no details whatsoever are revealed about how Breathing works, what differentiates it from Blood Demon Arts and why non-Demon Slayers can’t use it, I get incredibly frustrated.

(This doesn’t stop me from trying to Breathe like Tanjiro does whenever I want to unleash some magic of my own, although it never ends up working).

Most of the show’s issues revolve around similar cases, where concepts are introduced without important questions of theirs being answered completely. Honestly, this is a common issue in a lot of anime, where writers rush ahead with an interesting premise without completely fleshing out most of the little intricacies that come with creating an entire world.

Another issue that I felt cropped up a little at the beginning of the show was a lack of stability in terms of tone; the show generally felt dark, ominous, and dreary, but the show insisted on including breaks of forced levity in the middle that broke the atmosphere that had been building over the previous episodes.

This is resolved later on in the show, when we get introduced to the new side characters Tanjiro travels with, who help make the atmosphere of the entire show a lot more cheerful and hopeful.

The issues with the exposition and organization of the various details mostly die off during the middle half of the show, with the final quarter dipping a little as we get introduced to the Demon Slayer organization, but hopefully, the next season will bring us back to the content that made the show so popular, to begin with.

Speaking of which, despite Kimetsu no Yaiba’s numerous issues with its story and worldbuilding, it manages to do two things exceptionally well in the realm of events and environment: the general style of the show, and the fight scenes.

We gradually learn that the show takes place in a world similar to ours, somewhere around the 1900s in Japan, where electricity and trains exist and occupy a large part of people’s lives, but the vast majority of people live in rural Japan with little access to technology.

As a result, the show’s vast majority is very traditionally Japanese, from the character’s costumes and dress styles to the shape of the buildings and their interiors. Even the villains themselves are very traditionally Japanese, often employing traditional decoration or musical instruments as ways of expressing their abilities.

As someone that isn’t Japanese, I can’t truly judge the accuracy of the show in expressing traditional culture, but the ambiance is very intriguing and foreign at the very least, making a relatively familiar conflict and journey seem fresh and unique.


The fight scenes are one of Kimetsu no Yaiba’s great strengths. The show just knows how to portray adrenaline-filled fight scenes. Tanjiro’s capabilities aren’t always known precisely, but the show has a way of having the combatants exchange blows early on that set the tone for the respective fighters’ styles and abilities, as well as letting the audience know who exactly has the upper hand.

We get a number of fights throughout the show, but the one that really resonates is Tanjiro’s fight with Rui, one of Muzan Kibutsuji’s personal warriors and an incredibly powerful demon. This fight is good unlike the two others before it because, unlike Tanjiro’s fight with the hand-drum demon, or the self-replicating demon, it’s clear from the beginning that Tanjiro is in mortal danger, and that he lacks the power to defeat Rui outright.

Even the way that the fight is resolved, with Tanjiro discovering that his father had accidentally taught him a secret breathing technique years before he’d died, while not a favorite of mine, is executed perfectly and with the perfect timing, delivering an immensely emotional payload.

This is where the show really peaked, with incredibly complex fight scenes, various involved characters on the brink of death, and bright, flashy, powers.

The rest of the show slows down a little with the audience’s introduction to the top brass of the Demon Slayers and Tanjiro’s recuperation from his fight with Rui at the Butterfly Mansion (where, again, we lack satisfying explanation as to how the Demon Slayers are organized or medically treated besides the personal interference of the upper-level Slayers), but it wraps up quite nicely and makes way for a new season, leaving us with an introduction to a new, unknown method of Breathing, and a new mission for Tanjiro and his friends to complete.

Characters

Surprisingly, most of the characters in Kimetsu no Yaiba are unique and interesting. Tanjiro, unfortunately, suffers a little from the anime protagonist’s curse, acting excessively generic at times, with very stereotypical characteristics of extreme courage and fearlessness, as well as a desire to do good and protect innocents.

He does, however, shine through his protectiveness of his sister, as well as his desire to find a way to bring her back to human form. While not incredibly unique or refreshing to watch, I was definitely satisfied with watching Tanjiro grow into his role as a Demon Slayer and tackle a few demons of his own.

However, Tanjiro alone wasn’t exactly enough to carry the show on his own, and it was only with the introduction of Zenitsu and Inosuke, two fellow Demon Slayers that graduated alongside Tanjiro, that the show becomes truly enjoyable to watch.

The three characters are each incredibly unique and yet similar, and the chemistry between them is fun and refreshing. Zenitsu is a coward and whines and cries when he’s scared, but possesses true steel under his soft coating, which is often marred by his misguided attempts to woo all nearby women.

Inosuke is a wild child, raised far from human civilization by wild boars and knows little of kindness or human niceties, dwelling instead forever on concepts of strength and power, striving to become the greatest Demon Slayer around and challenging everyone around him to duels.

Tanjiro both balances out the trio and rounds them out, with the two side characters giving him additional motivation besides Nezuko to fight the demons around him, as well as giving the audience new characters to root for and see the demons through.

The other characters introduced in the show are numerous and mostly minor, but the show does a good job of giving even the smallest characters believable and effective backgrounds, the greatest example of which being the demon Rui.

Through just a brief flashback during the aftermath of his battle with Tanjiro, the audience learns a little about what pushed Rui towards becoming a demon and engaging in the torture of the demons around him.

Rui is by no means a deep character, nor a particularly engaging one, but the story gives him enough time to be a significant minor villain, and no more, creating very little wastage of time or engagement.

Art Style and Animation

I’ve devoted a whole segment to the art style this time because of just how unique it is. The usage of thick, bold outlines and bold, flashy colors is relatively common nowadays, with popular anime like Boku no Hero Academia employing it to great effect, but that’s where the similarities to other anime styles end.

Kimetsu no Yaiba fully adopts the traditional Japanese style and goes on to make all its character designs inherently Japanese, from their hairstyles to their footwear and clothing. All the swords and weapons used in the show are unique, and each character’s fighting style (in terms of their powers and the shape of their abilities) are portrayed differently.

All the presented demons look different, with their shape-shifting abilities giving each demon the ability to look different based on their powers or combat preferences, with Rui and his minions adopting white, skeletal looks and spider-like mannerisms to match their power to create and manipulate razor-sharp wedges, while the hand-drum demon actually has four Japanese hand-drums embedded into his body, which he plans to activate his power.

I’d also like to mention eyes because the eyes in Kimetsu no Yaiba are unique among much similar anime. Where other anime may make their eyes different by changing their shape or color, Kimetsu no Yaiba takes a different stance by often throwing out the characters’ pupils completely.

While I don’t exactly agree with the choice in a few places, it’s definitely a bold stylistic choice that helps differentiate Kimetsu no Yaiba stylistically from its competitors, and I wholeheartedly agree with it, even coming to like it a little by the end of the show.

Still, I must admit that shading in character’s pupils with another shade of their iris’s color often gave characters a nonhuman feeling. Eyes are the window to the soul, and a creature lacking eyes most likely lacks a familiar-looking soul as well.

The animation in Kimetsu no Yaiba is generally very normal, but I want to give specific mention to studio ufotable’s usage of 3D animation throughout the show. Generally, 3D animation in anime is weak, or so poorly meshing with the regular, 2D style of most shots in the episode that it makes audiences uncomfortable and looks terrible.

However, the way that Kimetsu no Yaiba used 3D animation was noticeable and commendable. While still not perfect at making the transition between 2D and 3D models, and while some of the 3D camera movements made me feel a bit queasy, the usage of perspective and moving cameras during scenes where Inosuke was using his power to find the Rui and his minions in the woods was definitely good usage of the technology.

Music

The music in Kimetsu no Yaiba, just like the art, is very traditionally Japanese. The soundtrack uses very Japanese instruments for the most part and creates a very traditional atmosphere that fits the setting exceptionally.

However, there are also brief moments where strong, electric-guitar based rock music is introduced especially during some of the more intense fight scenes.

Sometimes, more heroic, traditional anime music was used, but I think the meld of Western rock music with the traditional Japanese during the scenes where Tanjiro unleashed his powers was definitely an interesting point that should be elaborated upon in future seasons, perhaps with a bit more consistency; at the very least, the show should decide whether it wants to use rock music or heroic violin music in its climaxes and stick to one style.

Both the opening and ending of the show were also very good. Lisa performs the opening to the show, “Gurenge”, and both the opening video and the song are enjoyable, creating a lot of hype and build up during the opening moments to the episode, and the ending “from the edge” by FictionJunction also served as a satisfying cooldown for the show’s heavier moments, while also presenting a creative video as a background for the credits.

Conclusion

Kimetsu no Yaiba definitely deserves the praise it’s gotten over the past year. Its action is snappy, its characters engaging, and most of all, its art style is gorgeous. The show would have been an absolute pleasure to watch if not for its inconsistencies and the failures of its writing, but even then, its strong points continue to carry it forward.

Its performance, especially during the middle of the season, is an indicator that the studio can, in fact, produce arcs of high quality, and I hope that continues to happen in the later seasons.

I am proud to give this show an 8/10, although just a little more consistency in the writing and some slightly better exposition would have instantly landed it a 9 in my book.


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